


The graphics are primitive, and the gameplay is simple, but the combination of exploring (and worrying that I may accidentally dig into a deep cave, or a lava flow, or an underground river) and creative building gives me what I want in games. There are caves to explore, rare resources to find if you delve deeply enough, and increasingly complex things to craft - all the way up to powered mine carts, if you find the right resources.Īs is often the case, I can't quite put my finger on what x-factor makes the game so addictive. Slowly you progress from mere survival to mastery of the landscape, amassing the resources to build whatever immense above- or below-ground structures please you. To protect yourself, you need to harvest resources (like wood and stone), make tools to harvest resources more efficiently, and then build yourself a safe place to pass the nights - and perhaps even arm and armor yourself. At night, the beasties come out, and will getcha. So long as the sun stays up, you can wander safely. Minecraft drops you into a blocky 3-D landscape - everything, from the trees to the water to the soil, is made of blocks. It's not done yet - it's still in Alpha - but even in that early state, it is more fun and immersive than many big-company productions costing five times as much. Instead of writing this weekend, in addition to the normal flurry of soccer games and kid parties and such, I discovered an inventive and addictive little indie game - Minecraft. I just haven't been in the frame of mind to write much.
